Pictorials are a great way to communicate design research. However, it can be difficult to find them in conference proceedings and lists, especially as they are sometimes not part of a separate track. Here is a live list that attempts to compile all the published pictorials we’ve been able to find. If you would like yours to be included or if we have missed one, please get in touch!
Readers may be interest in a paper that analyses pictorials published in the 2024 Creativity and Cognition conference entitled:
A Review of Visual Strategies in Pictorials.
Current Limitations
Currently, pictorials are widely regarded as “full” research papers, submitted to conferences or journals as landscape or portrait papers with a pictorial submission type. Both types need to rely heavily on visuals beyond formats such as graphs and diagrams. Some venues, such as NordiCHI, accept but do not distinguish portrait pictorials, so they are currently not included as they require more analysis as to what constitutes a pictorial in their proceedings. Similarly, ACM extended abstract papers that are landscape but not “full” papers are not being considered. Formats such as “pictorial works” also exist in certain journals, which will need to be considered. The VISAP license needs to be investigated before thumbnails can be included in the gallery.
Gallery Thumbnails
If you are an author of one of the pictorials and would prefer to submit your own thumbnail, please contact m.l.smith[at]lboro.ac.uk with a 500×500 image.
- 3R (Robots, Rooms, Relationships): Speculative Homes, Sentient Machines, and the Future of Domesticity
- Art, Identity, and AI: Navigating Authenticity in Creative Practice
- Brewing Banter: Augmenting Intercontinental Studio Classes for Casual Communication
- Data Sins: Exploring Data Colonialism through Storytelling-Based Speculative Design Practices
- DataPhysIT an image-schema-based Data Physicalisation Design Toolkit developed by Research through Design
- Designing OWN, The Inner World as a Virtual Space: By and For Introspection
- Eliciting Change Towards Better Virtual Worlds: A Workshop Process to Foster Ethical Reflection in Creative Technology Design Processes
- Entangled Weathers: A Noticing Tactic
- Illustrating Creative Applications of Data and Technology: A Visual Vocabulary
- Making Sense of Our Data: Exploring Well-Being Self-Tracking Through Creative Collaboration
- Pareidolia in the Machine: Unintended Figuration in AI-Generated Video from
Abstract Visual Music - Playing and Authoring Natureculture Heritage: Designing a Digital Game for Natureculture Heritage encounters
- Reflection on Iteration and Interruption: What translating ethnographic work into comics reveals about dominant assumptions in research and design)
- Sense and Sensability: Exploring Future Immersive Environments for Scholarly Sensemaking
- Sustainable Robot Future: A Speculative Design about Humanity, Robots, and Ecology
- A Walk in Nature: Exploring the Creative Potentials of a Generative Design Tool for Soft Robotic Surfaces that Foster a Connection with Nature.
- Audible Imagery: Creative Contemplations on the Sounds of Home
- Designing Blended Experiences: Laugh Traders
- Organic Abstractions: An Exploration of Space Through Multiple Mediums
- Physicalizing loops
- Revealing the Tuning Practices of Creative Learning Experience Designers
- Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places
- Blue Ceramics: Co-designing Morphing Ceramics for Seagrass Meadow Restoration
- Build Your Own Arcade Machine with Tinycade
- Conversations with Myself: Sketching Workshop Experiences in Design Epistemology
- Do Humans Dream of Digital Devices? Subconscious User Experiences and Narratives
- Drawing Conversations Mediated by AI
- Exploring Kolam As An Ecofeminist Computational Art Practice (Honourable Mention)
- Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs
- Movement interaction with a loudspeaker: an index of possibilities
- OBJECTIFYING THE GAZE
- Portraying What is in Front of You: Virtual Tours and Online Whiteboards to Facilitate Art Practice during the COVID-19 Pandemic (Honourable Mention)
- Tapis Magique: Machine-knitted Electronic Textile Carpet for Interactive Choreomusical Performance and Immersive Environments
- Visualizing Crocheting Overlay
- A Plurality of Practices: Artistic Narratives in HCI Research (Best Pictorial)
- ARtist: Interactive Augmented Reality for Curating Children’s Artworks
- Attempts to Perceive, Know and Represent the Atmosphere of a Place
- Climate Change Communication in HCI: a Visual Analysis of the Past Decade
- Eccentric Sensing Devices: Using Conceptual Design Notes to Understand Design Opportunities, Limitations, and Concerns Connected to Digital Sensing
- Exquisite Circuits: Collaborative Electronics Design through Drawing Games
- Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design (Honourable Mention)
- Gooey Gut Trail :Demystifying Human Gut Health Through a Board Game
- magashi: Fabrication of Shape-Changing Edible Structures by Extrusion-Based Printing and Baking
- Morphaces: Exploring Morphable Surfaces for Tangible Sketching in VR
- Probing Documentation Practices: Reflecting on Students’ Conceptions, Values, and Experiences with Documentation in Creative Inquiry
- Value Driven Design for Playful Technology Enhanced Installations in Public Settings
- All the Tea in China: Interaction Design Inspirations
- Multiculturalism and Creativity in Storytelling – Visual Development of a Digital Manipulative for Young Children
- New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond
- Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children’s Perceptions and Design Suggestions (Best Pictorial)
- Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game
- “How do I matter as a heritage building?” Exploring Heritage Building Agency in the Technology Era through a More-than-Human Lens
- “You Are the Visuals, Baby”: Sonic Speculation and Interactive Afrofutures in Black Femme Musical Performance
- AI Loves Boobies: Unpacking Harmful Imaginaries in Community-Based Generative AI
- Augmented Reality Interface for Direct Robotic Welding Path Programming
- Awareness-Attention-Connection: Designing Perceptual Rhythm for Safe, Low-load Micro-mobility Placemaking
- Care in Pieces: Unpacking Experiences of Using LLMs for Self-management of Endometriosis and PCOS
- Children’s Creative Engagement in Hybrid Nature Crafting: Materiality Meaning and Connection
- Composing Informational Atmospheres: A Research-Through-Design Method Using Reduced Perceptual Cues
- Cultivating Togetherness: A Co-Design Journey in Rehabilitation Innovation
- Designing “FeltSight”: Feeling the World Like a Star-Nosed Mole
- Designing a Citizen-Empowered Model for Local Journalism Participation through Situated Civic Knowledge and AI-Assisted Workflow
- Designing Boundary Objects to Surface Ocean Knowledge: The Case of the Coastal Community Thinking Toolkit
- Designing Culturally Grounded Reflection Cards That Explore Self-Perception of Aging and Automated Recommendations with Older Adults in India
- Designing Vibes in a Science Museum: from @Science to 🤗
- Exploring Bodily Phenomena through Code: A Research Through Design Inquiry of Sketching with LLMs
- Exploring the Pluralities of More-than-Human Biographies Through Speculative Maps
- Greetings From Creepy Futures: Imagining Creepy Technology as a Resource for Design
- Handmade Digital Jacquard: Weaving New Ideas on Low-Cost Computational Looms
- Homes as repositories of alternative potentials: Designing in, for and alongside everyday life
- Hike Your Own Hike: Noticing Through Iterative Physical Disorientation
- LAB-ON-A-NAIL: Microfluidic Fingernails as a Design Space for Biocosmetic Interfaces
- Landscape, Tactile Me: How We Belonged?
- Mapping Imaginaries: A Futures Workshop for Creative Practices with Generative AI
- Plasmatic Visualization: Visceral Attunement to Environmental Data
- Queer Zineographies: Materializing Tactics for Resisting AI and Data Systems
- Ready Player Breathe: Designing Haptic Breathing Feedback for Immersive VR
- Recoding Presence through Absence: A Thing Ethnography of the Breakfast Table
- Rethinking Pedagogical Relationships in the Presence of Social Robots
- Seeing Each Other at Work: Speculative Artifacts and Exegesis for Algorithmic Visibility
- Shared Ownership in Tangible Narratives: Exploring Collaborative Storytelling with Physical Avatars
- Simulating Resist Slip Casting
- Spectrospira: A Case of Designing and Displaying a Cyanobacteria Photobioreactor
- Speculating the Archive: Research through Design with Incomplete Histories
- SVGraffiti: Remixing the Web with Vector Illustrations
- The 3D Printer as a Sewing Machine: Untaming Fabrication Narratives for Material Exploration
- When a Puzzle Speaks: Collective Memory as a Brain-Health Practice
- ZeroWaste PhysKit: A Sustainable Approach to Data Physicalization Workshops
- “Let’s Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform:” Playful Prototypes of VR Meeting Support Tools
- A language of one’s own: annotations and layering as design material
- A tidalectic reading of landscapes: Multispecies peripatetic ethnography as a method for knowing landscapes.
- Arca: Documenting Novel Design Patterns for Improving Interpersonal Privacy with Smart Cameras
- Blowfish Band: A Wearable Inflatable Fidget for Self-Stimulatory (Stim) Behaviors
- Critter Connect, wearable design for place-based & multisensory species encounters.
- Designing Exchangeopoly: A Boardgame to Explore Value Exchange within Communities
- Designing for Secondary Users of Intimate Technologies
- Diffractive Interfaces: Facilitating Agential Cuts in Forest Data Across More-than-human Scales
- E-Sewing: Exploring the Design Space of Machine-Sewing E-Textile Circuits
- Empowering Sustainable E-Textiles: DIY Biofiber Wet Spinning for Community Material Exploration
- Facing the Limits: Designing Data Physicalizations to Reduce Water Consumption in Mountain Huts
- Filling the Hive: A Reflective Toolkit for Community-led Rural Development
- Flipping Perspectives: Visualising Digital Smell Training
- From Euclidean to Topological: Visual Exploration of Transformations Types in Shape-Changing Interfaces
- Hidden Layer Interaction: A Technique to Explore the Material of Generative AI
- Knitting with unknown trees: assembling a more-than-human practice
- Let’s Talk Menopause: Promoting Intergenerational Dialogue about Menopause through Design
- LINKING THEORY AND PRACTICE: Developing an Image-Schema-based Design Tool for Closeness Technologies
- LO: A Speculative Domestic Technology That Lives and Dies Along with Its User
- Lull: Designing Crip Pacing Technologies for Rest
- Making Seafoam: An Autobiographical Design Journey Engaging Local Ecologies Through Making
- MindEat!: Navigating Screen-Centric Dining through Mindful Technology Design
- Making Intimate Technologies Together
- On the Habitabilities of Bacterial Cellulose for Living Artefacts
- Robot Characters for Innovative Medical Eye Exams in Kids
- Sensing Nature
- Serious Games: Charting Refugee Entrepreneurial Journeys Through Novel Analytic Mapping
- Show Me Your More-Than-Human
- SOFT OBJECTS: Prototyping for Tactile Interpersonal Communication
- Sound-O-Matic: A tool for designing and implementing 3D soundscapes
- Teenagers and the Data Economy: Understanding Their Dreams, Desires and Anxieties with Metaphor Workbooks
- The Art of Mechamimicry: Designing Prototyping Tools for Human-Robot Interaction
- The Grounded Experience: The Effect of Floor Design Typologies on Human Behavioral and Cognitive Experience
- The Second Organ Era: Exploring Human-AI Relationship Through Interactive Narrative
- Towards Holistic Prompt Craft
- Towards Yarnier Interactive Textiles: Mapping a Design Journey through Hand Spun Conductive Yarns
- Temporal Trajectories: Characterizing Somatic Experiences that Unfold Over Time
- (Un)-blanketing Indigenous Climate Change Indicators for Understanding Local Climate Change
- Wall, An Eccentric Design Probe: Exploring and Exposing the Sense-and-Extract Paradigm
- Yarn as a Means to Give Form to Entanglements of Regulation, Design and Sustainability Practices
- “Malicious” Pictorials: How Alt Text Matters to Screen Reader Users’ Experience of Image-Dense Media
- Algae Alight: Exploring the Potential of Bioluminescence through Bio-kinetic Pixels
- AnimaTo: Designing a Multimorphic Textile Artefact for Performativity
- Animated Linen: Using High-twist Hygromorphic Yarn to Produce Interactive Woven Textiles
- Art Digital Jewellery as Atmospheres: An autobiographical RtD exploration into IoT for poetic contexts
- Art Directing Blended Experiences
- Autosomatographical Narratives: Towards the Articulation of Felt Accounts of Pain for Somaesthetic Design
- A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch Markers
- Baking An Institutional Doughnut: A Systemic Design Journey for Diverse Stakeholder Engagement
- Care Layering: Complicating Design Patterns
- Dear Nature: Using data drawings to promote sensemaking in human-nature relations
- Design Bookkeeping: Making Practice Intelligible through a Managerial Lens
- Designing for Interdependence of Bees, Garden, Designer, and the Changing Season
- Designing with Transactional Data: FTML and Money/Data Laundering
- Embodied Traces: Multispecies Entanglement in Urban Spaces
- Entering the 3D printer: negotiations of imprecision in making.
- Fidgets: Building Blocks for a Predictive UI Toolkit
- GenFrame – Embedding Generative AI Into Interactive Artifacts
- How to Train Your Drone: Exploring the umwelt as a design metaphor for human-drone interaction
- Materialising affective experiences: Designing for personal domestic grief practices
- Negotiating Conceptual and Practical Frictions in Making the Capra Short Film: Extending a Research through Design Artifact with Video
- Ode to Barelas: Supporting Youth Agency Cultural Expression, and Community Engagement Through an Interactive Mural
- Olfactory Puppetry: Merging Olfaction and Puppetry to Explore the Future of Olfactory Social Robots
- Open Sonifications: A Manifesto for Many Ecologies of Data and Sound
- Red [Redacted] Theatre: Queering Puzzle-Based Tangible Interaction Design
- Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research
- The Pictorial is Neurodivergent: A Case for More Fidgets and Fewer Fixes
- VISMOCK: A Programmable Smocking Technique for Creating Interactive Data Physicalization
- Visualizing the Unseen Design Work of Educators
- VOICON: Geometric Motion-Based Visual Feedback in Voice User Interface
- Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy Materiality
- Worlding with Tarot: Design, Divination, and the Technological Imagination
- “Before gentrification, we claim for habitation”: Eliciting Values and Assets through Cultural Heritage Storytelling
- A Notebook of Data Imaginaries
- About being an “influencer” or how to exploit the tool of the oppressor for our own expression
- Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces
- ARECA: A Design Speculation on Everyday Products Having Minds
- Automation transparency: Designing an external HMI for autonomous passenger ferries in urban waterways
- Beyond 5G: Envisioning the Future of Mobility in Japan Through Design Fiction
- Collaborative Sensemaking in Crisis: Designing Practices and Platforms for Resilience
- Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild
- Designing Stardust: Reimagining Self-care through Everyday Latte Art
- Designing Wearable Technology for Opera
- Designing with AI: An Exploration of Co-Ideation with Image Generators
- FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals
- FlavoMetrics: Towards a Digital Tool to Understand and Tune Living Aesthetics of Flavobacteria
- FlexTure: Designing Configurable and Dynamic Surface Features
- Interactions with Climate Change: a Data Humanism Design Approach
- Objective Portrait: A practice-based inquiry to explore Al as a reflective design partner
- Recapturing Product as Material Supply: Hoverboards as Garbatrage
- Stray Animals-City Entanglements: Exploring the Potentials for Equitable Coexistence In Urban Türkiye
- Tactful Feminist Sensing: Designing for Touching Vaginal Fluids
- The Cuteness Factor: An Interpretive Framework for Artists, Designers and Engineers
- The Inner Ear: Capturing and Physicalizing Home Vibrations
- The Robot Who Wants To Be A Pollinator
- Transmediating Sky Blanket: tensions with a digital jacquard loom
- Wear Your Heart on Your Sleeve: Using Digital Knitting Machines to Craft Wearable Biodata Portraits
- Weaving Textile-form Interfaces: A Material-Driven Design Journey
- Addressing Adjacent Actor Privacy: Designing for Bystanders, Co-Users, and Surveilled Subjects of Smart Home Cameras
- An Annotated Soma Design Process of the Pelvic Chair
- An Introduction to Weave Structure for HCI: A How-to and Reflection on Modes of Exchange
- BGM Diary: Supporting Subjective Experience in Blood Glucose Management Training
- ChromoFilament: Designing a Thermochromic Filament for Displaying Malleable States
- Communicative Openness within Adoptive Families: The Role of Photos and Visual Communication
- Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity
- Designing Electrolysis Ion Display on Everyday Open Wet Surfaces
- Ecorbis: A Data Sculpture of Environmental Behavior in the Home Context
- EmotiTactor: Exploring How Designers Approach Emotional Robotic Touch (Honourable Mention)
- Exploration on Everyday Objects as an IoT Control Interface
- Exploring Laughter Sound Visualizations for Self Reflection
- Fabulating Biodata Futures for Living and Knowing Together
- Feather Hair: Interacting with Sensorized Hair in Public Settings
- FLEXI: A Robust and Flexible Social Robot Embodiment Kit
- Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach
- From Explainability to Ineffability?: ML Tarot and the Possibility of Inspiriting Design
- Making Crank-Powered Interactions: Methods, Demonstrators, Materials
- Multi-lifespan Envisioning Cards:: Journeying from Design Theory to Tools for Action
- Plant Radio: Tuning in to plants by combining posthumanism and design
- Portfolio of Loose Ends
- Relating to Soil: Chromatography as a Tool for Environmental Engagement
- SKETCHING SOMA BITS
- Slanted Speculations:: Material Encounters with Algorithmic Bias
- Spooky Technology: The ethereal and otherworldly as a resource for design
- TEX(alive): A TOOLKIT TO EXPLORE TEMPORAL EXPRESSIONS IN SHAPE-CHANGING TEXTILE INTERFACES
- The Hidden Language of Vibrators: A Politico-Ontological Reading
- The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data
- Together alone, Yōkobo, a sensible presence robject for the home of newly retired couples
- Wearable Choreographer: Designing Soft-Robotics for Dance Practice
- IoTIZER: A Versatile Mechanical Hijacking Device for Creating Internet of Old Things
- Designing Blended Experiences
- Discarded Labor:: Countervisualities for Representing AI Integration in Essential Work
- The Office Jungle: Exploring Unusual Ways of Working through Bodily Experimentations (Honourable Mention)
- Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures
- Hybrid Embroidery Games: Playing with Materials, Machines, and People (Best Paper)
- Clustering and Unclustering: Understanding dialogic potential in design for Ongoingness (Honourable Mention)
- Designing Visual Cards for Digital Mental Health Research with Ethnic Minorities
- Exploring the Design Space of InterActive Urban Environments: triggering physical activity through embedded technology
- Aesthetic of Friction for Exercising Motivation: a Prototyping Journey
- Circuit Assemblies: Electronic Modules for Interactive 3D-Prints
- Crafting On-Skin Interfaces: An Embodied Prototyping Journey
- Exploring Affordances of Surface Gestures on Textile User Interfaces
- Audio-Frequency Induction Loops (AFILs) as a Design Material for Architectural Interactivity: An Illustrated Guide
- LIVING LIGHT INTERFACES —AN EXPLORATION OF BIOLUMINESCENCE AESTHETICS
- deformTable: Crafting a Shape-changing Device for Creative Appropriations Over Time
- The Breathing Wings: An Autobiographical Soma Design Exploration of Touch Qualities through Shape-Change Materials
- Designing an embodied conversational agent for a learning space
- Collection of Metaphors for Human-Robot Interaction
- A Design Inquiry into Introspective AI: Surfacing Opportunities, Issues, and Paradoxes
- Exploring the Potential of Apple Face ID as a Drag, Queer and Trans Technology Design Tool
- Speculative Blackness: Considering Afrofuturism in the Creation of Inclusive Speculative Design Probes
- A Gendered Perspective on Making from an Autoethnography in Makerspaces
- Moving Design Research: GIFs as Research Tools (Honourable Mention)
- Search Atlas: Visualizing Divergent Search Results Across Geopolitical Borders
- Entangled Reflections on Designing with Leaky Breastfeeding Bodies
- Crafting Everyday Resistance through Lightweight Design
- Useful Uselessness?: Teaching Robots to Knit with Humans
- “I Understand, Mate”: A Co-designed Comic-based Digital Story from ‘Down Under’
- Disconnecting: Towards a Semiotic Framework for Personal Data Trails
- FabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery (Honourable Mention)
- Crafting an Embodied Speculation: An Account of Prototyping Methods
- Gut-Tracking as Cultivation
- Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction
- Designing with Intimate Materials and Movements: Making “Menarche Bits”
- Scienscope: Hand-Held Mediation Device for Facilitating Exploratory Behaviors with Exhibits in Museum Visitors
- Putting Down Roots: Exploring the Placeness of Virtual Collections in Public Libraries
- GeoPact: Engaging Publics in Location-aware Smart Contracts through Technological Assemblies
- Tangible Interfaces with Printed Paper Markers (Honourable Mention)
- Pictorial Unleashed: Into the Folds of Interactive Qualities
- Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design
- Cultivating Material Knowledge: Experiments with a Low Cost Interface for 3D Texture Scanning
- 1300 Pieces of Rubbish: A Collaborative Approach to Making Sense of Everyday Resource Sufficiency in the Home
- PizzaBlock: Designing Artefacts and Roleplay to Understand Decentralised Identity Management Systems
- Tricky Design Probes: Triggering Reflection on Design Research Methods in Service Design
- The Inclusion Zone: Grounded Speculations in Chernobyl
- Parallels, Tangents, and Loops: Reflections on the ‘Through’ Part of RtD (Honourable Mention)
- Fragile! Handle with Care: The Morse Things
- Research Journeys: Making the Invisible, Visual
- Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project
- Keeping the Data within the Garment: Balancing Sensing and Actuating in Fashion Technology
- ListeningCups: A Case of Data Tactility and Data Stories
- The Tilting Bowl: Electronic Design for a Research Product
- The Cross-Sensory Globe: Participatory Design of a 3D Audio-Tactile Globe Prototype for Blind and Low-Vision Users to Learn Geography
- Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology
- Vivewell: Speculating Near-Future Menstrual Tracking through Current Data Practices
- Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience
- See the World Through the Eyes of a Child: Learning from children’s cognitive maps for the design of child-targeted locative systems
- Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy
- Sensing Kirigami
- Lifting Kirigami Actuators Up Where They Belong: Possibilities for SCI
- Play Poles: Towards IoT Resources for Outdoor Play
- Our Symbiotic Life: An Exploration of Interspecies Relations
- Diversifying the Domestic: A Design Inquiry into Collective and Mobile Living
- Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History
- Design and Diversity?: Speculations on What Could Go Wrong
- Designing for an other Home: Expanding and Speculating on Different Forms of Domestic Life (Best Pictorial)
- Designing the IoT Sandbox
- Designing Connected Resources for Older People
- Conducting Qualitative Fieldwork with Ageing Saudis: A Visual Diary
- Making Things Apart: Gaining Material Understanding
- Unlocking the Interactive Office: Concurrent Prototyping Approach
- Designing Expressions of Movement Qualities
- Design Inspirations from the Wisdom of Years
- Photography as a Design Research Tool into Natureculture
- Flow State Feedback Through Sports Wearables: A Case Study on Tennis
- Botanical Printer: An Exploration on Interaction Design with Plantness
- Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot
- Multiscale Design Strategies in a Landscape Architecture Classroom
- Design with Minimal Intervention: Drawing with Light and Cracks
- PARAMETRIC HABITAT: Virtual Catalog of Design Prototypes
- An Interface without A User: An Exploratory Design Study of Online Privacy Policies and Digital Legalese
- When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption
- Metaphor Cards: A How-to-Guide for Making and Using a Generative Metaphorical Design Toolkit
- The Evolution of a Scale Model as an Impromptu Design Tool
- Cairn: A Tangible Apparatus for Situated Data Collection, Visualization and Analysis
- [X]Changing Perspectives: An Interactive System for Participatory Sensemaking
- Video Prototyping for Interaction Design Across Multiple Displays in the Commercial Flight Deck
- Designing Memory Probes to Inform Dialogue
- Giving Form to a Hedonic Haptics Player
- Wear.x: Developing Wearables that Embody Felt Experience
- Ori-mandu: Korean Dumpling into Whatever Shape You Want
- AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings
- Time and Space in Broken Panorama
- Dark Clouds, Io&#!+, and [Crystal Ball Emoji]: Projecting Network Anxieties with Alternative Design Metaphors
- Exploring Active Perception in Disseminating Design Research
- Let’s Get Physical: Promoting Data Physicalization in Workshop Formats
- Paper Street View: A Guided Tour of Design and Making Using Comics
- Mime: An AR-based System Helping Patients to Test their Blood at Home
- Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
- Thing Ethnography: Doing Design Research with Non-Humans
- Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space
- Design Interactions in ?elәwkw: Belongings
- The Form Design of the Datacatcher: A Research Prototype
- Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency
- The Tuning of Materials: A Designer’s Journey (Best Paper)
- Finding Design Value in Modern Mundanity (Honorable Mention)
- Designing for Movement in Public Life with Itinerant Probes
- Performative Photography as an Ideation Method
- The Visual Thinking Gallery: A Five Year Retrospective
- Materializing infrastructures for participatory hacking
- Some variations on a counterfunctional digital camera
- Growth plan for an inspirational test-bed of smart textile services
- Eclipse: eliciting the subjective qualities of public places
- Growing traces on objects of daily use: a product design perspective for HCI
- Practical notes on paper circuits
- Stillness and motion, meaning and form
- Admixed portrait: reflections on being online as a new parent
- Unpacking the thinking and making behind a user enactments project
The Interacting with Computers journal has recently (2024) started accepting pictorials as a submission type. We have not found any published yet.
- Making a Metaphor Sandwich: Analyzing Children’s use of Metaphor During Tabletop Telepresence Robot Supported Participatory Design
- Evaluating Children’s Engagement with Technology Through the Lens of the Grammar of Visual Design
- Design failures in data visualization programming activities (Best Pictorial)
- Moveable Alipbi: A Montessori-inspired Design of Long-Term Child-Robot Interaction for Early Literacy Development
- A Generative AI Design Education Paradigm: From Scenario Space to Artifact Space, in Chang
- An Alternative Architecture: Condition_Lab’s Model of Social Practice in Rural China
- Blurring Boundaries: A Speculative and Generative Exhibition exploring Hospital in the Home
- Bridging Craft and Technology: Insights from the Perspective of Indian Design Education
- CAMP: co-designing for anticipatory re-orientations in policymaking practices
- Co-Designing Futures: Vernacular Knowledge in Kibera’s Educational Infrastructure
- Design Exploration of Lightweight Interactions for Awareness-Supporting Technologies in Hybrid Work
- Design Futuring for Menstrual Pain Technologies through a Participatory Workshop
- Design Patterns for AI Curated Content
- Exploring Aesthetic Interaction in Perfume Experience as a Design Opportunity
- Exploring Human-AI Differences in Emotional Color Perception: A Pictorial Study on GAI-Generated Cinematic Visuals through Design Research
- From Mailbox to Diorama: Designing Reflexive Toolkits for Situated Dialogue with Everyday Objects
- From Tick Marks to Crossbones: Designing and Testing Visual Primitives for Medicine Instructions
- Integrating Eco-Social Justice in Design Education: A Case Study on Object-Based Learning in the UK
- Internal facial contour (IFC): an exploration of expressive communication approaches for the design of face-worn wearables
- Listening to the City Through Technology: A Low-Tech Perceptive Approach for Shenzhen
- Making the Cabinet of Bureaucratic Wonders: productive encounters with non-human public agents
- My City Module: A Participatory Tool for City Co-design
- Petpal+ With You: An Integrated Service Design for Long-Term Pet Care
- Reconstruction of Architectural Objects Through AI-Informed Generation and Additive Manufacturing
- Redefining the Prototype: Contextualized Design Thinking through Dong Carpentry
- Scent Camera—An Aromatherapy-Based Emotional Soothing Device
- Sensus Pond: Exploring Water as Sensing Medium for More-than-Human Observation
- Speculative Filmmaking with Children: Envisioning the Future of Humans, Machines, and Nature
- Synthetic Realities: Evaluating Human Ability to Distinguish AI-Generated Videos from Real Footage
- The Inside-out and the Outside-in Interpretation: Evoking Personal Perception of A Place
- To Play or Not to Play: Ethnographic Insights into Designers’ Role Negotiations in Co-Creation Processes at an Adventure Playground
- Valuing Local Experience at Short-term Stay: A Design Approach for the Young Generation
- Visual Inclusivity in Typography: Creating a Typeface for Children with Diverse Reading Needs
- Convergence research and participatory design of a study furniture system for small living environments
- Domestic infrastructure of food: thoughts on community engagement through food, furniture, and architectural exhibition
- Exploiting co-design, game thinking and citizen science in a workshop-like experience for stimulating reflections with teens
- From Urban Development to the Pluriverse – Ontological Design for Natural and Cultural Heritage
- Glitch Pluriverse
- Hitonami (人波): Speculative design for overcrowded mobility arenas in the 6G era
- Hydrogen aviation: Imagining future air travel experience scenarios
- Making a scene: Representing and annotating enacted interfaces in co-performances using the screenplay
- Pedagogy of Experimental Design: Scientific research methods in architectural education
- Picturing interactivity: design exploration of a highly interactive picturebook
- ShapeChips: Value formation in material ecosystem using buffer materials generated from wood chips
- Stories from an unfinished prototype: a seemingly never-ending loop of practice and research
- Sync: Novel BCI design for neural synchrony, connectedness, and empathy
- The full and the empty. A dialogue between Chinese painting and design
- The future archives: a speculative approach for visualising the impacts of 6G-enabled infrastructure in Japan
- Tools for a Warming Planet
- Towards a Design Toolkit for Exploring and Specifying Close-proximity Human-robot Collaboration as Leader and Follower: the Case of Collaborative Drawing
- Using cultural probes to understand students’ mental wellbeing
- UX design approach to guide parametric product customization: a case for eyeglass frame design
- Making in/with Nature: Lessons from an Eco-village for Sustainable Making
- Re-Thinking the Social to Survive the Ruins Human Has Made – About Designing Encounters and Web Making Moves as Matters of Care
- Historical-Photo-Visual Practice: A Stroll Through Guatemala’s Sixth Avenue, Then and Now
- Sacred Texts
- HOLD THE DOOR: Examining a Two-Year Cross-Cohort Prototyping Project
- Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic
- Interactive Application Design for Heritage Site Navigation: A Practice Study of an AR Navigation Application for Han Yu-Related Sites in Chaozhou
- Handcrafted Mobility: The Field Study into DIY Vehicles and Practices in the Russian Northern Periphery
- Only Tablet with Dark Hair (Pictorial)
- Identity Collage: A Workshop Method for Exploring Intersectional Identities
- Unpacking Cultural Perceptions of Future Elder Care Through Design Fiction
- Life Centered Design: Unpacking a Post-humanistic Biodesign Process
- From Matter to Mind – From Individual Values to Organisational Purpose: A Design Approach with a Focus on Sensory Sensemaking
- Communities of Making – A Visual Exploration of Rural Makerspaces in India
- Unravelling Complexity
- Dear Design Journal: A Visual Journey and a Reflective Account of a Practice-Led Doctoral Research
- Reflecting Through the Photo’s Un-making
- Leveraging on Fabrication and Making Methodologies to Support the Development of Ecological Empathy
- Design Development of Cricket Breeding System
- Life on Mars: First Person Speculation in the (Imaginary) Everyday
- Exploring Future Tools for Supporting Remote Collaborative Prototyping Process
- OSKARRR: Data-Driven Design Speculations for the Future of Domestic Waste
- Asynja: Sensorial Design for Running Motivation
- Prototyping Circular Materials Based on Reprogrammable Matter
- Healing with Fungi: Unique Aesthetic Expressions for Mycelium-Based Materials Through Patch and Mend
- A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture
All the RTD conferences are technically in a pictorial format. It is/was a great conference series that will hopefully one day return. Although they are broken down by year, all but the 2013 edition can be found here.
- Full list here.
- Flâneur’s Phonograph: A flâneur shift in urban exploration
- Ethnofiction: Agency and representation in digital ethnography
- Enabling relationships in a co-creative process with children
- Crafting material innovation and knowledge through interdisciplinary approaches
- Resisting plastics for ambiguous results
- Empowering young adults on the autistic spectrum: Reframing assistive technology through design
- CoCoCo: Co-Designing a Co-design toolkit for Co-bots to empower autistic adults
- We are all programmers now: From bits to blobs
- Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners
- EthnoVis: Developing an interactive visualization as a designerly tool and process of longitudinal data analysis and communication
- Leaky sensor fields: Deviating, accelerating, and restraining the smart home
- 7 1/2 and weekend alarm: Designing alarm clocks for the morality of sleep and rest
- Enticatypes: Exploring how artifacts can entice conversation on craft values in digital making
- Connected Resources: A Research through Design approach to designing for older people’s resourcefulness
- Research through Design for accounting values in design
- Wearing Digital Shimmers: A fashion-centric approach to wearable technology
- Provoking the debate on euthanasia in dementia with design
- SNaSI: Social navigation through subtle interactions with an AI agent
- Critical Journal / Contextual Portfolio: A framework for documenting and disseminating RtD as scholarly research
- Design synthesis: An act of Research through Design
- Docu-Design or a reality check
- Design with neotribes
- Unpacking Solemaker into a model for UPPSS
- ‘Blueprints’ physical to digital: curation of media to support ongoingness
- Speculative diagrams: Experiments in mapping Youtube
- Research through board game design
- Dismantling feminist biology through the design of etextiles
- Puppetry as an alternative approach to designing kinesthetic movements
- Soma Bits: Mediating technology to orchestrate bodily experiences
- Crafting bioplastics: Materially reconfiguring everyday food practices
- The parameters required to support a woman in motion
- Experiencing the future mundane
- A vision of a radical change towards a sustainable future: Speculated and applied
- Collaborative craft through digital fabrication and virtual reality
- Domestic widgets: Leveraging household creativity in co-creating data physicalisations
- Mineral accretion factory: An underwater production process with a positive impact on the environment
- REP(AIR): An olfactory interface for bike maintenance and care
- A smartphone in the nursery
- The materiality of digital jewellery from a jeweller’s perspective
- Full folder of the pictorials here.
- The Dog Internet: Autonomy and Interspecies Design
- Repurposed Interface, Repurposed Medium, Repurposed Content
- On the agency of clothes: surprise as a tool towards stronger engagements
- Plant-Like Robots
- Electric Corset: an approach to wearables innovation
- Making and writing; writing and making: co-constructing experiential knowledge in and through ‘doing’ fashion
- The craft of tailoring
- Day-to-Day Speculation: Designing and Wearing Dynamic Fabric
- Mapping Invisibility
- Bee Boxes: Designing Spaces for Stories
- Presenting Physical Things Digitally: New Collecting Practices
- Staged Atmosphere: The Air[craft] Workshop
- Emerging Territories of Digital Material Practice
- Frameworks for Exploring Chance in the Creative Process
- Designing with Living Organisms
- Bio-hacking Fashion: A Study on 2.5 Dimensional Fashion Pattern Cutting and Bacterial Dyes
- Bio-materialism: Experiments in biological material computation
- Network Anxieties Design Packets
- HotKarot & OpenSauce: Edible Storytelling & Design Speculations
- Listening to the food:a design approach to food waste
- Loaded Dice: How to cheat your way to creativity
- Thinking through robotic imaginaries
- Malentangled: Function Redacting Tape
- What’s the matter with[in] design fiction?
- Design Fiction as World Building
- Abacus Datagraphy: A Speculative Enactment
- Ritual Machine V: Where are You?
- HOSPITAbLe – critical design and the domestication of healthcare
- Exploring Space with FieldVenturer
- Delicate Hybrid Gift
- Makers Marks: Glass in Translation
- Polychronic Spoon Stories: Material Narrative in multi-temporal designing
- Social Adventure through Design & Making: Experiences of the IDIS Chair – Industry, Design & Social Innovation
- Crafted Evolution – The creation of the HyperHive Series
- What’s A Mallet For: A Woodworker’s Critique of The Workmanship of Risk
- The full folder of the pictorials can be found here.
- Botanical Fabrication – A research project at the intersection of design, botany and horticulture
- col·lec·tion
- Data Tourism
- Design in the Age of Living Technology
- FATBERG: Chapter 1
- HapticWave: presenting the multiple voices, artefacts and materials of a design research project
- Investigating Lay Design through Prototyping a Toolkit for Audio Equipment
- Making Polychronic Objects
- Mutate: The Evolution of a Responsive Knit Design System
- Obscura 1C Digital Camera
- Photo-parshiya – Discursive Assemblages in an International Women’s Centre
- Kindred Spirits: Smell fictions + performative design research
- Reflections on Designing for Aesthetic Engagement
- Exploring interpretation as a creative strategy within type design
- Ways of Being Strands: Exploration of Textile Craft Knots by Hand and Mathematics
- Engineering the Book: the relevance of material design to investigations of the picturebook, comic and graphic novel
- R.O.V. Digital Artwork as Narrative Controller
- Experiential Manufacturing: The Earthquake Shelf
- Seeing the light – finding the poetic content of design objects
- RootIO – Platform Design for Civic Media
- Drones for Foraging
- Encouraging ‘young digital citizenship’ through co-designed, hybrid digi-tools
- Certainty as a Provocation: The Design and Analysis of 2 Quant-Qual Tool Dyads for a Qualified Self Technology Project
- A Pixel is Not a Pixel: Simple Data Charting Made Physical
- Beyond conversation: Palpating the hybrid materials
- The Instrument as the Source of new in new Music
- Architectural drawing as premise for PhD project
- Free as in wifi, public as in network: A practice based investigation of networked public space
- Trojans & Drones: Materializing possibilities for transforming industrial infrastructures
- The Blue Plaque: Co-Creating Design Fictions in the Wild
- Synthetic Anatomies, Co-designing desirable 3D printed facial prosthetics
- Re-knitting: exploring openness through design
- Understanding The Human Object: ‘If you prick us, do we not bleed?’
- Walking off the garden path: a design journey
Finding separate papers of the 2013 conference has proven unsuccessful. Separating these is on the agenda, but it is not a high priority.
TEI is actually quite good at giving examples on their sites and still organises the pictorials in tracks, but here is the full list.
- Biomaterial Recipes for 3D Printing: A Cookbook of Sustainable and Extrudable Bio-Pastes
- Stage Wizard: Enhancing Tangible Storytelling with Multimodal LLMs
- Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences.
- Natureculture Probes: Opening up dialogues in natural heritage(s) landscapes
- A framework for body and movement-based data representations
- E-Serging: Exploring the Use of Overlockers (Sergers) in Creating E-Textile Seams and Interactive Yarns for Garment Making, Embroidery, and Weaving
- Challenging Sensor-based Personal Informatics: A Triadic Framework for Designing Open-ended Self-tracking Devices
- Travel Patterns & Conference Intentions: Engaging Conference Attendees with Sustainability through Input Physicalization
- SoundHolo: Sonically Augmenting Everyday Objects and the Space Around Them
- Swell by Light: An Approachable Technique for Freeform Raised Textures
- Bio-e-Nails: a Sustainable Design Approach to Biobased Nail Interfaces
- Signifiers in Textile-Specific Interaction Design
- Towards Designing for Everyday Thermal Experiences
- From visual sketching to knotted figurations: Fabulating in the contact zone
- Thermal Cards: From Classical Chinese Poetry to Designerly Lenses on Thermal-Affective Technology
- Mold Sounds: Queering Ecologies in Polyphonic Material Explorations
- Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry
- Aqua-Morph: A Design Method for Fabricating Shape-Changing Hydrogel Structures
- From Prompt Engineering to Prompt Craft
- Bio-Digital Calendar: Attuning to Nonhuman Temporalities for Multispecies Understanding (Best Pictorial)
- Tangible Explorations of Sonolithography
- Dataslip: Into the Present and Future(s) of Personal Data
- Sensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions
- Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts
- Feeling the Heat: Uncomfortable Design Fictions for Alternative Forms of Summer Comfort
- HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone
- SuspenderMender – Designing for a Shared Management of Anxiety in Higher Education Context Through a Pair of Wearables Simulating Physical Touch
- Tangible Diffusion: Exploring Artwork Generation via Tangible Elements and AI Generative Models in Arts and Design Education (Honourable Mention)
- Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments
- Mold Printer: Creating Living Self-Revealing Artworks
- Info-Motion: Using the Metaphor of Plant Motion for Information Communication in Shape-changing Interface: Info-motion
- Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training (Honourable Mention)
- Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design
- Tensions and Resolutions in Hybrid Basketry: Joining 3D Printing and Handweaving
- Now That’s What I Call A Robot(ics Education Kit)!
- The Creation of a Holistic Interactive Dining Experience with Shape-Changing Food Materials at Restaurant Alchemist
- Conversational Composites: A Method for Illustration Layering
- Rethinking Domestic Food Consumption through a Multi-modal Open Pantry
- Exploring the Embodied Experience of Walking Meetings through Bodystorming – Implications for Design
- Interactive Stained-Glass: Exploring a new design space of traditional hybrid crafts for novel fabrication methods
- My Body, My Baby, and Everything Else: An Autoethnographic Illustrated Portfolio of Intra-Actions in Pregnancy and Childbirth (Honourable Mention, Chair’s Award)
- LIGHT TISSUE: Development of cellulose-based optical textile sensors
- A Collection of Tangible Theory Instruments for Design Anthropology
- Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
- FloraWear: Wearable Living Interface
- A Practice-Based Approach to Post-Human Computer Interaction: Design Notes from Nature Scenes
- Embodied Embroidery: Somaesthetic Interaction Design for Women’s Masturbation (Honourable Mention)
- “Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM Subjects
- SCOBY BREASTPLATE: SLOWLY GROWING A MICROBIAL INTERFACE (Best Pictorial)
- Edo: A Participatory Data Physicalization on the Climate Impact of Dietary Choices
- Towards a Design Space for Storytelling on the Fashion Technology Runway
- Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey
- Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic Devices
- Domino: Twin interfaces to unveil the influence of personality traits on usability
- Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives
- Designing for Microbreaks: Unpacking the Design Journey of Zenscape
- Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation (Best Pictorial)
- The design process of a multi-disciplinary tool for developing interactive textiles
- First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented Reality
- Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control
- Making Matters: Samples and Documentation in Digital Craftsmanship
- Body Maps: A Generative Tool for Soma-based Design
- TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces
- Plant-Human Embodied Biofeedback (pheB): A Soft Robotic Surface for Emotion Regulation in Confined Physical Space
- Magnetform: a Shape-change Display Toolkit for Material-oriented Designers
- Designing Gaming Wearables: From Participatory Design to Concept Creation
- What’s Going Ön?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality
- Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers
- Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José
- Crafting a Leather Self-tracking Device for Pollen Allergies
- BYOD – Bringing Your Own Device into Single-Surface Interaction Models
- Decoraction: a Catalogue for Interactive Home Decor of the Nearest-Future
- Always On:: Unpacking the challenges of living with insulin pumps, to design novel solutions
- Crafting Stories: Smart and Electronic Textile Craftsmanship for Interactive Books
- Smörgåsbords for Physical Computing
- KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product
- Distributed Collaborative Sensemaking: Tracing a Gradual Process
- ROOD: Unpacking the Design and the Making of a RoadKill Alert System
- Affordances Based on Traces of Use in Urban Environments
- SWAN: Designing a Companion Spoon for Mindful Eating
- GustaCine: Towards Designing a Gustatory Cinematic Experience
- Always with Me: Exploring Wearable Displays as a Lightweight Intimate Communication Channel
- Modalities of Expression: Capturing Embodied Knowledge in Cooking
- Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience
- Chronic Pain Scales in Tangible Materials
- Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges
- Peace: Projecting Dual-Identities on Interactive Furniture
- Encasing Computation: Using Digital Fabrication Approaches to Make Microcontrollers Wearable
- Designing a Wearable Soft-Robotic Orthosis: A Body-Centered Approach
Some of the VISAP links are broken and had to be resolved through other links.
- AI-Generated Images for representing Individuals : Navigating the Thin Line Between Care and Bias
- Balaton Borders: Data Ceramics for Ecological Reflection
- Kaleidoscope of Thoughts: Experimental Visualization of Cognitive Turbulence
- Rejecting Colonial Practices in Data Storytelling
- The Fire We Share: From Scars to Seeds: Reimagining Fire Data as Interactive Memory
- Winds Through Time: Interactive Data Visualization and Physicalization for Paleoclimate Communication
- “Northness”: Poetic Visualization of Data Infrastructure Inequality
- A Perfect Storm: Visualizing Global Climate Risk and Emissions
- City Pulse: Revealing City Identity Through Abstraction of Metro Lines
- Design Process of ‘Shredded Lives’: An Illustrated Exploration
- Loading Ceramics: Visualising Possibilities of Robotics in Ceramics
- Pieces of Peace: Women and Gender in Peace Agreements
- QUARANTILES. Archiving expressive digital places from Instagram during the COVID-19 pandemic
- Shifting Winds: Gendered Structures Of Academic Mentorship
- SKYGLYPHS: REFLECTIONS on the DESIGN of a DELIGHTFUL VISUALIZATION
- Supersynthesis: A Communal Synthesis
- The Memory Of Street Hong Kong: History, Culture, Memory And Post-Humanism
- Wind of Bamboo: A Chinese Handwriting Mingling Interactive Installation Based on Human-Ai Collaborative Font Design
- Affective Palettes for Scientific Visualization: Grounding Environmental Data in the Natural World
- Explore Mindfulness Without Deflection: A Data Art Based On The Book Of Songs
- DaRt: Generative Art using Dimensionality Reduction Algorithms
- Glacier’s Lament
- Wanderlust: 3D Impressionism in Human Journeys
- Process of simulating tree rings for immigration in the U.S.
- Designing Beautiful Evidence in an Era of Complexity. When Graphics reveal Global Social Changes and Issues
- Cycles and (A)Symmetry Exploring the Design of Shareable Personal Visualizations
- The Phaistos Project. Forty-five symbols
- Data Walking Report
The pictorial gallery is being built slowly, it is a very manual process.

"How do I matter as a heritage building?" Exploring Heritage Building Agency in the Technology Era through a More-than-Human Lens

"It Should Look Like a Trashcan": Agonistic Co-Design of a Robotic Library Assistant with 9-12-Year-Olds

"You Are the Visuals, Baby": Sonic Speculation and Interactive Afrofutures in Black Femme Musical Performance

Awareness-Attention-Connection: Designing Perceptual Rhythm for Safe, Low-load Micro-mobility Placemaking

Caring for the Furry Friends in the Smart Home: An Initial Exploration of a Child-Centered Approach to Designing for Pets

Designing a Citizen-Empowered Model for Local Journalism Participation through Situated Civic Knowledge and AI-Assisted Workflow

Designing Boundary Objects to Surface Ocean Knowledge: The Case of the Coastal Community Thinking Toolkit

3R (Robots, Rooms, Relationships) Speculative Homes, Sentient Machines, and the Future of Domesticity
Human robot interaction, speculative design

A Generative AI Design Education Paradigm: From Scenario Space to Artifact Space
Design Process; Design Education; Generative AI

A language of one's own annotations and layering as design material
Annotations; Sketching; Making; Design methods

A tidalectic reading of landscapes Multispecies peripatetic ethnography as a method for knowing landscapes.
Autoethnography; Multispecies Ethnography; Cartography; Sustainable HCI; Posthumanism

An Alternative Architecture: Condition_Lab's Model of Social Practice in Rural China
Alternative Architectural Practice; Social Architecture; Architectural Prototypes; Living Heritage

Art, Identity, and AI Navigating Authenticity in Creative Practice
Art, Sketching, AI, Art Block, Self-Portrait, AI Shaming, HCI

Blurring Boundaries: A Speculative and Generative Exhibition exploring Hospital in the Home
Exhibition-as-Research; Speculative Design; Hospital in the Home (HITH); Healthcare Futures

Bridging Craft and Technology Insights from the Perspective of Indian Design Education
Indian Crafts; Design Education; Collaborative Design; Digital Fabrication Technology

CAMP: co-designing for anticipatory re-orientations in policymaking practices
Co-design; Anticipatory Policymaking; Practice-Based Research; Design Futuring

Co-Designing Futures: Vernacular Knowledge in Kibera's Educational Infrastructure
Participatory Design; Vernacular Architecture; Community-driven Prototyping; Informal Settlements

Data Sins Exploring Data Colonialism through Storytelling-Based Speculative Design Practices
Data Colonialism; Surveillance Capitalism; Speculative Design; Storytelling

DataPhysIT an image-schema-based Data Physicalisation Design Toolkit developed by Research through Design
Data Physicalisation, Image Schemas, Toolkit, Design, Design Process, Design Research, Research through Design

Design Exploration of Lightweight Interactions for Awareness-Supporting Technologies in Hybrid Work
Research through design; Hybrid work; Informal communication; Lightweight interactions

Design Patterns for AI Curated Content
Design Patterns; Artificial Intelligence; User Interface Design

Designing OWN The Inner World as a Virtual Space By and For Introspection
Interaction design, Creative practice, Virtual space, Introspection

E-Serging: Exploring the Use of Overlockers (Sergers) in Creating E-Textile Seams and Interactive Yarns for Garment Making, Embroidery, and Weaving
Serger; Overlocker; Serging; E-Textiles; Sensors; Sewing; Garment Making; Embroidery; Weaving; Hybrid Crafts; Wearables; Interactive Interiors

E-Sewing: Exploring the Design Space of Machine-Sewing E-Textile Circuits
Sewing; E-Sewing; Sewing Machine; Sensors; E-Textile; Hybrid Craft

Eliciting Change Towards Better Virtual Worlds A Workshop Process to Foster Ethical Reflection in Creative Technology Design Processes
Metaverse; HCI; Research through Design; Speculative Design; Digital Ethics

Entangled Weathers A Noticing Tactic
HCI, More-than-Human Design, Noticing, Soma Design, First-Person Methods

Exploring Aesthetic Interaction in Perfume Experience as a Design Opportunity
Aesthetic Interaction; Olfactory Experience; Perfume Design; User Experience Design

Exploring Human-AI Differences in Emotional Color Perception
Emotional Color Palette; Generative AI; Visual Perception; Design Experimentation

From Tick Marks to Crossbones
Visual syntax; Visual primitives; Visual grammar for pictograms; Visual language; Information design; Symbol comprehension

Illustrating Creative Applications of Data and Technology A Visual Vocabulary
Research through Design; Visual design; Illustration; Creative Industries; Ideation Method

Integrating Eco-Social Justice in Design Education: A Case Study on Object-Based Learning in the UK
Object-based Learning; Eco-social Justice; Classroom Learning; Design Education

Internal facial contour (IFC): an exploration of expressive communication approaches for the design of face-worn wearables
Facial expression; Emotion; Communication; Expressive wearables

Listening to the City Through Technology: A Low-Tech Perceptive Approach for Shenzhen
Urban space; Low-tech electronics; Sonic materiality; Urban sensing; Participatory workshop
Making Sense of Our Data Exploring Well-Being Self-Tracking Through Creative Collaboration
Co-Design, Collaborative Sensemaking, Creative Data Exploration, Emotional Well-Being, Personal Data Reflection, Self-Tracking

Making the Cabinet of Bureaucratic Wonders: productive encounters with non-human public agents
Non-human public agents; Sociomaterial infrastructures; Productive encounters; Wonders

My City Module: A Participatory Tool for City Co-design
City Co-creation; Participatory Design; Gamification in Planning; Modular Design Tool

Pareidolia in the Machine Unintended Figuration in AI-Generated Video from Abstract Visual Music
Computational Creativity; Generative Video; Algorithmic Abstraction; Visual Music

Petpal+ With You: An Integrated Service Design for Long-Term Pet Care
Service Design; Pet Care; Stakeholder Engagement; Customer Journey Map; Mobile App Design

Playing and Authoring Natureculture Heritage: Designing a Storytelling Game for Engaging with Natureculture Landscapes
Play, Games, Natureculture, Heritage, Storytelling

Reconstruction of Architectural Objects Through AI-Informed Generation and Additive Manufacturing
AI-assisted reconstruction; Filament 3D printing; Up-cycling; Architectural discards

Redefining the Prototype: Contextualized Design Thinking through Dong Carpentry
Traditional craftsmanship; Prototype; Carpenters; Cultural heritage

Reflection on Iteration and Interruption What translating ethnographic work into comics reveals about dominant assumptions in research and design
Facilitation; Maker Education; Family Learning; Comics

Scent Camera—An Aromatherapy-Based Emotional Soothing Device
interactive prototype; sensory design; olfactory interface; emotional wellbeing

Sense and Sensability Exploring Future Immersive Environments for Scholarly Sensemaking
Sensemaking; Immersive Environment; Design Framework

Sensus Pond: Exploring Water as Sensing Medium for More-than-Human Observation
Water; Sensing medium; More-than-human design; Observe without translation

Speculative Filmmaking with Children: Envisioning the Future of Humans, Machines, and Nature
Speculative filmmaking; Human-machine relationships; Children and design futuring

Sustainable Robot Future: A Speculative Design about Humanity, Robots, and Ecology
Speculative Robot Design, Human-robot Interaction, Modularity

Synthetic Realities: Evaluating Human Ability to Distinguish AI-Generated Videos from Real Footage
Generative AI; AI-generated video; Human perception; Media literacy

The Inside-out and the Outside-in Interpretation: Evoking Personal Perception of A Place
Design curriculum; Set design; Perception; Sensation

To Play or Not to Play: Ethnographic Insights into Designers' Role Negotiations in Co-Creation Processes at an Adventure Playground
Adventure playground; Drop-in program; Ethnography






































