Research products is research method that aims to create interactive artefacts that can be deployed for long-term engagement and product to a high, mass-production-esque, quality finish. Although examples have existed for many years, Will Odom and colleagues summarised and coin the term in their seminal 2016 paper:
From Research Prototype to Research Product.
An important element of research products is that they do not necessarily need be to focused on use, solving problems, or commerciality. Instead, they concentrate on asking and exploring carefully crafted research questions.
Limitations
Currently, this repository is built from a combination of found projects and papers that cite the Research Products paper and have clear evidence of a “sophisticated” artefact that can be deployed long term. Ideally, this would expand to digital research products, but that will require a wider search and analysis.
Research Product Collection:

Curly Thoughts Tote Bag
Serger; Overlocker; Serging; E-Textiles; Sensors; Sewing; Garment Making; Embroidery; Weaving; Hybrid Crafts; Wearables; Interactive Interiors

Datacatcher
Research through Design; Location-Based Systems; Big Data; Batch Production; Batch Deployment

DayClo
Self-Reflection; Everyday Object; Personal Informatics; Daily Schedule; Analog Clock; Tangible Interaction

DeformTable
Shape Change, Designer-Researcher Approach, Materiality, Temporality, Research through Design

Drift Table
Ethnography/Ethnographic Studies, Industrial Design, Interaction Design, Multidisciplinary Design /Interdisciplinary Design, Product Design

Indoor Weather Stations
Research through Design; Environmental HCI; Ludic Design; Ubiquitous Computing; Sensing

Lumino
Mood Self-Tracking, Colored Light, Physical Interaction, Self-Refection, Home, Interactive Lamp

Peace Furniture
Interactive Furniture; Dual-Identity; Shape-Changing Interfaces; Colour-Change; Calm Technology; Ubiquitous; Human-Building Interaction
































